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Electronic Arts the Sims 2 Open for Business Expansion Pack Pc

2004 video game expansion pack list

Eight expansion packs have been released for the 2004 life simulation video game The Sims 2 , the second major championship in The Sims series. All expansion packs were developed past Maxis Redwood Shores and published by Electronic Arts. Expansion packs tend to focus on major new features, with many objects, clothes, styles, neighborhoods and life states are geared towards the pack's major theme. The first expansion pack, University, was released on March 1, 2005. The concluding expansion pack, Flat Life, was released on August 25, 2008.

University [edit]

2005 video game

The Sims 2: University
Sims2 uni.jpg
Developer(s) Maxis Redwood Shores
Publisher(south) Electronic Arts (PC)
Aspyr Media (Mac)
Platform(south) Microsoft Windows
macOS
Release March 1, 2005

The Sims 2: Academy is the first expansion pack for The Sims ii developed past Maxis Redwood Shores and published past Electronic Arts. It was released on March i, 2005, to mixed reception. The expansion pack adds a new aging stage to Sims – Young Adult. In one case they reach this life period, they can go to University to earn a degree, allowing them to take upwardly any 1 of four graduate-exclusive careers. The pack added several key gameplay elements which have been included in all expansions succeeding it. University has won two Editor's Choice awards from syndicated game review publications.

Background [edit]

In 2004, Electronic Arts announced that it was planning on releasing a new expansion pack for The Sims 2 in March 2005.[xiv] University was first announced in mid-Nov. A university-themed expansion pack was discussed for The Sims simply the applied science did not support it.[xv] Maxis wanted to requite the experience of a crowded dormitory without having a large amount of Sims on the screen at a fourth dimension, then NPCs disappear upon entering a private room.[16]

Gameplay [edit]

College [edit]

University introduces the college system, which introduces classes, majors, and rewards. Students have the choice of eleven dissimilar majors, each requiring the advancement of specific skills in order to get the highest possible grades. Sims must complete 4 years of university to graduate. If a Sim fails a semester, they are placed on bookish probation and must echo the semester. Each educatee starts off with a budget separate from any family unit they may have come up from. In that location are several ways to receive income as a pupil, including tutoring and physically training other Sims. Students may besides play instruments or freestyle for tips or work part-time every bit deli workers and baristas. Some NPC students are members of a hush-hush gild. University includes the Influence system, where Sims proceeds a number of Influence points when achieving specific goals, which can exist spent on directing other Sims to do certain things. Sims now have a Lifetime Want which puts the Sim in Platinum mood for the residue of their lives if accomplished.

Academy adds the Young Adult life stage betwixt Teen and Adult. Only Sims at college become Young Adults, and Sims who practise not nourish higher make the transition directly to adults. Academy comes with three pre-made higher neighborhoods: Sim Country University, La Fiesta Tech, and Académie Le Tour, for their respective pre-made The Sims 2 neighborhoods. Each neighborhood has three further types of residential: dorms, private housing, and Greek Houses. In communal dorms, NPC Sims fill in the house vacancies. A Sim with enough scholarship money may start out in a private business firm. Greek Houses function the same equally a dormitory, but accept increased Human relationship and Motive benefits. The pre-made neighborhoods generally include recreation centers, libraries, and other student centers.

Other additions [edit]

University adds an instrument organisation, composed of the new Guitar, Drum kit and Bass objects. Multiple Sims tin can play together. Sims tin make coin by playing at their homes or at customs lots. Although Sims cannot have actual vocalists, the new action "Freestyle" or "Freestyle For Tips" will permit another Sim to rap forth (in Simlish) to the instruments being played or a cappella to have fun and badger or entertain other Sims nearby. Students also have a variety of new objects centered effectually college life, including a fruit juice keg, togas, ramen noodles, and a bubble blowing machine.

University adds new social interactions, including pranks, instruments, and pillow fights. University adds several categories of interactions, including "Influence To..." and "Hang Out". Sims tin can comprise report groups, providing social interaction while boosting grades. A common interaction between University Sims is "Kicky Bag", a hacky sack-like game in which multiple Sims try to keep aloft a small bag filled with beans by kicking information technology to each other. University has new NPCs in the course of cheerleaders, mascots, deli workers, coaches, professors, and students.

University introduces Zombies, which tin outcome from the use of a Resurrect-O-Nomitron (a career advantage for the paranormal career track) or through the use of crook codes. When using a Resurrect-O-Nomitron, the player pays the Grim Reaper to bring dorsum a deceased Sim. Depending on the amount of coin that the player offers the Grim Reaper, the Sim may exist resurrected perfectly, with less skill/personality points, equally a zombie, or non at all. Zombies have gray peel, shamble when walking, and dislike whoever brought them back from the grave.

Reception [edit]

Academy received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[17] indicating sales of at least 300,000 copies in the United kingdom.[18] University received 81% from aggregate site Metacritic.[i]

Nightlife [edit]

2005 video game

The Sims 2: Nightlife
The Sims 2 Nightlife.jpeg
Developer(due south) Maxis Redwood Shores
Publisher(s) Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s) Microsoft Windows
macOS
Release Windows
September 13, 2005
macOS
March 27, 2006

The Sims two: Nightlife is the second expansion pack for The Sims 2, released in N America on September 13, 2005. It was released for macOS on March 27, 2006. The expansion pack centers on the new Downtown area, which has various activities, such every bit bowling, karaoke, dining and dancing, every bit well as a photograph berth, and includes a dating minigame which allows role player to engage in their Sims' relationships in greater depth.

Gameplay [edit]

Nightlife is a spiritual successor to The Sims: Hot Engagement, which focused on new social interactions and locations for Sims to visit, such equally a trip the light fantastic society or romantic restaurant. Nightlife follows in a similar theme. Some of the items are also similar to the ones found in The Sims: House Political party and The Sims: Superstar.

Nightlife adds the selection to add a downtown sub-neighborhood to each proper neighborhood. The pre-made downtown is simply called Downtown, and contains several shops, restaurants, nightclubs and other community lots, besides as home lots. These places are perfect for dates, or group gatherings. It does not include pre-made Sims, though.

New additions include inventories, new interactions, and over 125 new objects, including cars.[19] NPCs that a player'due south Sim dates can at present leave gifts or hate letters at the Sim's home, depending on the success of particular dates. Some of the new NPCs include party DJs, a Gypsy Matchmaker and Vampires.

Nightlife adds two new aspirations. The Pleasance aspiration is assigned in exactly the same way every bit any of the other 5 aspirations. Sims with this aspiration crave enjoyment in many unlike ways, whilst they fear embarrassment. Sims may receive wants such as 'juggle' and 'jump on lounge'. The ReNuYu SensoOrb, an object which enables whatever Sim to alter their aspiration, can neglect like other Aspiration Reward objects when the Sim's Aspiration Meter is low. When this happens, the Sim using it receives the Grilled Cheese Aspiration, and all his or her wants and fears volition be superseded with ones revolving around grilled cheese sandwiches, such every bit "Brand Grilled Cheese Sandwich" or "Be rejected for Talk most Grilled Cheese Sandwich." If University is installed, the Sim's Lifetime Want will likewise change.

Vampires [edit]

Nightlife introduces NPC Vampires. If a Sim builds a stiff relationship with a vampire, which they can run into in community lots, they can ask to be bitten and thus, go stricken with Vampirisim. Vampires have sharp teeth, cerise eyes, and pale skin, and tin can turn into a bat and fly. Vampires' needs practice not disuse at all during the nighttime.[20] Vampire Sims are also immortal and will non age, although Teen vampires will age if sent to higher and once again upon graduation.

The main weakness of a vampire is that during the day, their needs decay faster than those of normal Sims. If a Vampire tries to go out of the house during the 24-hour interval, their needs will driblet downwards to zero fast, and eventually, they volition combust and die. A vampire can avoid these dangers past sleeping in a coffin during the twenty-four hour period, a new object introduced in the expansion pack. Vampirism can be cured with a potion.

Other additions [edit]

Nightlife adds private cars to the serial for the first time.[21] The pack includes 5 car models with different paintjobs such as: a hatchback, a pickup truck, a minivan, a sedan motorcar, and a sports car. The player can install an warning in the machine, take the kids to schoolhouse, drive to work, and become to community lots. The official website offered a garage fix download that allows players with whatsoever combination of games to have cars.[22] In that location are several models and colors available. In improver, driveways and garages tin be congenital into the Sim's lot.

As well new to Nightlife is a new diagonal shaped pond pool tool, which can exist used to create extensive shapes. 2 new radio stations are also added: the Oldies and Classical stations.

Nightlife introduces the concept of fury. Of limited duration, this generally affects which social interactions are accustomed. It is nigh probable to occur when a spouse is caught cheating with another Sim.[23] If another Sim becomes furious at the player'due south Sim, their Sim will be subjected to vandalism, such every bit having their newspaper stolen, or their trash can kicked over. Fury can too be caused past the player, if they make up one's mind to exist very mean to the other Sim. Fury tin exist resolved by waiting for the furious timer to end ticking or paying the Sim.

Reception [edit]

Nightlife received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[17] indicating sales of at least 300,000 copies in the United kingdom.[18] Nightlife received 76% from aggregate sites GameRankings and Metacritic.[3] [ii]

Open up for Business [edit]

2006 video game

The Sims ii: Open for Business concern
TS2-OFB.jpg
Developer(due south) Maxis Redwood Shores
Publisher(s) Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s) Windows
macOS
Release Windows
  • NA: March 2, 2006
  • EU: March 3, 2006
macOS
September iv, 2006

The Sims 2: Open for Business is the 3rd expansion pack for The Sims 2, released in Due north America on March two, 2006. The pack allows Sims to run a home or community lot based business.

Gameplay [edit]

The principal change to the core game introduced by Open for Business is a new neighborhood type — the Shopping District, the default 1 being named Bluewater Village. A number of Sims live here, such as a toy-making family, a woman who owns a dwelling-based blossom shop, a family bakery and a rich tycoon who owns a nightclub and an electronics store.[24]

Community lots are more flexible now, removing many of the gameplay restrictions that were present on them in the original game. Players can now save the game while their Sims are visiting customs lots. Reloading their household automatically takes the actor to the community lot where the Sims are located.

Like the previous expansions, new Wants and Fears and interactions were added, including a new Lifetime Want and several new interactions for children. Some changes to items from the base game are also nowadays. For instance, you tin lock a door to just non-employees. There are new objects in this expansion. While article of furniture styles and the build-mode selection have been expanded, the biggest difference is the improver of business-oriented items such equally shelves, elevators, and crafting centers that Sims can use to create things to sell.

Several features from Nightlife and University, such as influence levels, turn ons and turn offs, are available to players without those expansion packs.

Primary features [edit]

The concept of running a business concern is the pack'due south main characteristic, incorporating elements of a business simulation game. The game allows the actor to control various aspects of running a business including picking which products to sell, hiring and firing employees, crafting goods, and restocking shelves. The game as well rewards the player for coming together several predetermined goals; also, a mystery shopper may visit the business organization and critique it.[24]

Open up for Business organization adds new functionality to a Sim's productivity around the house. Sims are able to arts and crafts new items, including toys, flower arrangements and robots. Additional items include those aimed specifically at enhancing the business setting like an erstwhile-way Cash register, Dazzler salon chairs, child-oriented toys, and Mission-way furniture.

As well added is the Servo, a household robot, which tin can perform basic tasks and office like a Sim in regards to Social interaction. Some new items, called "Bots" in general, aim to increase productivity on a lower scale than Servo's performance, unremarkably performing i task, such as cleaning the floor, watering plants, bringing food or stunning burglars. Servos tin be built by Sims with a gilt robotics bluecoat. Servos can be activated as either a female or male person, and so become playable Sims for the player to control. A Servo volition re-create the traits, aspiration and the turn-on/offs of the Sim that activates information technology, and usually accept maximized skills. Servos have only iv needs; power, fun, social, and environment. Power can be restored by recharging during the day (solar based recharging), or sleeping in a bed if the sun isn't out. They will exercise chores automatically, and will make clean, cook, or repair for the normal Sims around the house. Servos do not age, and hence will not die from historic period. If a Servo is neglected from its needs too much, information technology will end up destroying itself.

Open up For Business concern adds more functionality to Build Manner. Elevators are a new way for Sims to travel between floors. Biconvex columns (2 columns with an arc shape joining them) are available in the Build Fashion catalog. Domed, conical and octagonal roofs in different sizes are now available. Players may besides add awnings.

A new "talent badge" system is also added. A Sim must repeatedly perform an action to raise that badge'due south level. The talent badges include: Sales, Annals, Restocking, Salon, Bloom Arranging, Robotics and Toy Making.[25]

Music [edit]

A new musical genre titled new moving ridge is included. A new station known as Shopping is also included, which features the "Buy Manner" music from The Sims.

Reception [edit]

Open for Business organization received a "Gilt" sales accolade from the Entertainment and Leisure Software Publishers Association (ELSPA),[26] indicating sales of at least 200,000 copies in the United Kingdom.[xviii]

Open for Business organization received 78% and 79% averages from amass sites GameRankings and Metacritic respectively.[v] [4] Eurogamer gave the game seven out of x saying that the game is "disruptive at first".[27]

Pets [edit]

2006 video game

The Sims 2: Pets
The Sims 2 - Pets Coverart.png

PC version cover art

Developer(southward) Maxis Redwood Shores
Full Fat (NDS)
Artificial Heed & Move (GBA)
Publisher(s) Electronic Arts
Aspyr Media (Mac)
Platform(due south) Microsoft Windows, macOS, GameCube, PlayStation 2, Nintendo DS, Game Male child Advance, PlayStation Portable, Wii
Release Microsoft Windows, GameCube, PlayStation two
  • NA: Oct 17, 2006
  • EU: October 20, 2006
  • AU: October 26, 2006
Nintendo DS
  • AU: October 26, 2006
  • European union: October 27, 2006
  • NA: October 31, 2006
Game Boy Accelerate
  • NA: November 7, 2006
  • AU: November 16, 2006
  • EU: November 17, 2006
PlayStation Portable
  • NA: Dec 14, 2006
  • AU: Dec 14, 2006
  • EU: December 15, 2006
Wii
  • NA: June 12, 2007
  • EU: June 22, 2007

The Sims 2: Pets is the fourth expansion pack in The Sims ii series of games published by Electronic Arts. It was also sold as a stand-alone game for GameCube, PlayStation two, Nintendo DS, Game Male child Advance, PlayStation Portable and Wii. Pets was appear on July 26, 2006, and released on October eighteen, 2006, in N American and via download, too as on October 20, 2006, in European regions. Information technology was released on Oct 26, 2006, in Australia.[28]

It was released for the Wii on June 12, 2007, being the showtime The Sims championship on the platform.[29] In Australia, one Australian dollar per game sold, from at least 50,000 copies of the game, was donated to the RSPCA.[30] Unlike the other expansions, this game does non accept a new neighborhood. Instead, new lots (with Sims living in them) are available for placement in the existing neighborhoods. Pets has sold over 6 million copies.[31] The console version differs from previous Sims console games, as in that location is no forced story mode for the player to accomplish, making gameplay more than akin to the PC versions.

A sequel to Pets on Nintendo DS, The Sims 2: Apartment Pets, was released on August 26, 2008.

Gameplay [edit]

Pets [edit]

Sims can own cats, dogs, birds and gerbils. Pets features 75 pre-made breeds of dogs and thirty pre-made breeds of cats. Create-A-Pet is like to "Create-a-Sim", where a user builds a human Sim characters. In Create-a-Pet, players may customize a cat or dog past choosing patterns and colors of coat, trunk shape, facial construction, and personality, which determines playfulness, neatness, loyalty, aggression, and intelligence.

Pets have motives like their Sim counterparts. Sims and pets are similar except for the absence of the "Room" motive, which "Scratching" replaces in cats and "Chewing" in dogs. Sims may also railroad train their pets to do various tricks. Pets can follow 1 of iii career paths: Security, Showbiz and Services. When pets get promoted, various pet-related "unlockables" are made available forth with a code so players tin share these items with others.

Pets accept three life stages: Puppy/Kitten, Developed, and Elder. The length of a pet'south elder hood is selected at random, withal there is an aspiration reward object which will extend the pet'due south life by a few days with each use. Pets are able to breed, and doing and then volition produce a litter. The number of puppies or kittens is dependent on the number of Sims and pets currently in the house. Players tin can play with up to eight Sims or six pets at ane fourth dimension, although one can only have a full of half dozen Sims and/or pets in a household altogether.[32]

Pets can be trained to practice diverse tricks, and they tin can exist scolded or praised. The tricks include sit, stay, shake, come here, baby-sit, ringlet over, sing, and more. In the Game Boy Advance version, they can be taught to stand up up on two legs and juggle, or other unusual tricks. When the pet learns a new play tricks, it adds to the Sim and pet relationship. There are a few unpleasant acts: pets may salve themselves where it is inappropriate, dig up the yard, chew up the newspaper or floor, scratch up piece of furniture, or dig out the trash. It is helpful to praise a pet and give it a treat later on information technology has done something favorable.

Werewolves are a type of supernatural creature which the Sim tin can interact with or even be transformed into. Sims exist every bit Werewolves merely during nighttime hours. During these hours, the werewolf's energy will go up, but their hunger will subtract more quickly likewise. A Werewolf can teach a pet faster than humans and tin can fight against burglars. They might occasionally howl at the moon, howl at thespian's command, or howl to summon wolves.

To get a werewolf, players must build upwardly a relationship with whatsoever wolf with glowing eyes (the werewolf pack leader). The pack leader will eventually "crumb" the Sim it was interacting with, causing it to become a werewolf. Once a Sim has get a werewolf they may "savage" some other Sim to plow them into a werewolf. Werewolves are not featured on the consoles versions.

Reception [edit]

Pets received a "Golden" sales accolade from the Entertainment and Leisure Software Publishers Association (ELSPA),[26] indicating sales of at least 200,000 copies in the Uk.[18]

The Microsoft Windows, macOS, GameCube, PlayStation ii, PlayStation Portable and Wii versions of Pets received mainly mixed to positive reviews from critics, while the Nintendo DS and Game Boy Accelerate versions of the game received mixed to negative reviews.

The Australian video game talk show Proficient Game 's two reviewers gave the game a 6.5/x and eight/10.[33]

Seasons [edit]

2007 video game

The Sims 2: Seasons
SIMS2SEpcPFTfront.jpg

Box artwork for The Sims 2: Seasons

Developer(due south) Maxis Redwood Shores
Publisher(s) Electronic Arts (PC)
Aspyr Media (Mac)
Platform(s) Windows, macOS
Release Windows
  • NA: March 1, 2007
  • European union: Feb 23/March 2, 2007
  • BRA: March 2, 2007
  • AU: March 20, 2007
macOS
  • NA: June 11, 2007

The Sims two: Seasons is the fifth expansion pack for The Sims two. It was developed past Maxis Redwood Shores and released in North America on March 1, 2007.[34] Aspyr released a macOS port of the game in June 2007.[35]

Seasons enhances gameplay by adding seasons and weather mechanics. Each season lasts around five sim days and brings with information technology new challenges and gameplay options. A new type of Sim, known equally a PlantSim is also added. They operate using dissimilar mechanics to normal sims. The expansion pack introduced a new neighbourhood called Riverblossom Hills. Similar previous games, it has a storyline but no linear gameplay.

Gameplay [edit]

Weather and seasons [edit]

Seasons introduces 2 new game play concepts to The Sims ii series: weather and seasons. Each season lasts for approximately 5 Sim days and players take the pick to alter their order of progression.

Sims are able to build snowmen during the Winter, rake fallen leaves in Autumn, bound in puddles during Spring and occasionally experience heat stroke in Summer. Besides being a visually interactive add-on, each season enhances Sim'due south attributes in certain means.

There is atmospheric condition within each flavor, including rain, hail, lightning storms, and snow (at that place is another type of weather called the pelting of fire due to the malfunction of the new aspiration advantage object, which is a weather control automobile). Conditions may besides adversely affect Sims.

New in Seasons is a thermometer that shows how hot or cold a Sim is. The thermometer goes red when a Sim is as well hot or has sunburn and goes cold when a Sim has been playing in the snow for too long. However, this does present disadvantages. An example is a Sim getting a cold or getting too hot after as well many showers.

For example, heat in summertime may cause a Sim to experience heatstroke or receive a sunburn. Sims who are outside during the winter may feel cold, though they can exist warmed in various means. Other Sims have the option of a "thaw" interaction, provided their relationship is high plenty. Children who are allowed to get too cold or too hot exercise not die, but are instead taken away by social services. Rarely, Sims who go outside during a rainstorm can exist struck by lightning, but this more than usually happens to copse or other objects. A Sim who survives gets blackened hair and skin that do non come off until the Sim's next shower or bath. Also, if a Sim stays out in a hailstorm for too long they will die.

PlantSims is a new type of Sim that comes with Seasons. PlantSims accept green skin with vine-like tattoos, special leaf or flower made hair and xanthous eyes, and will obtain a gold gardening badge when they become a PlantSim, if they didn't already take one. In order to get a PlantSim, a Sim must spray their orchard copse or plants in excess. The PlantSim condition tin can exist cured by calling a Garden Club member or gypsy matchmaker and ownership a potion.

PlantSims only age within three life stages: toddler, adult and elderberry. Too crumbling differences, they take iii needs: sunlight, water and love. PlantSims besides gain a prank interaction (pollen cloud), the ability to release spores of happiness, and the ability to reproduce. Spawned offspring begin life as toddlers and have a gold gardening badge and the same skills and personality every bit their parent. However, their facial genes are a combination of the parent and a hidden NPC named Ideal Plantsim.

With a loftier enough gardening skill, Sims can talk to plants and turn a hum-drum orange tree, vegetable or fruit plant grow to vibrant status, thereby increasing the harvest yield. The new juicer object allows Sims to create custom juices from their own harvest.

Development [edit]

Seasons was officially announced in an EA press release on December 12, 2006.[34] In it, Rod Humble, Vice President and Studio Head of Maxis said Seasons really delivers what the players accept been asking for—a unique gaming experience offering new seasonal, outdoor activities that players can engage in. And because each flavour unfolds differently, wintertime, spring, summer and fall will look different from the year earlier, guaranteeing a fresh experience each season," Although the official declaration occurred on December 12, the expansion had been announced on the website six days before,[36] and flyers found in Pets had as well advertised information technology.[37]

Atmospheric condition was originally planned to be an element in The Sims 2, The Sims 2 preview at E3 2003 demonstrated pelting and lightning effects.[38] Withal, it suffered from technical glitches. Rain would fall inside sim's homes and Maxis was unable to resolve it before launch. Hacks did exist to make rain possible in the game, merely these too were glitchy and were not supported by Maxis.[39]

On December 1, 2006, several major fansites were invited to Maxis Redwood Shores to take a await at the game.[40] [41] The build shown at the outcome was nevertheless in a pre-alpha stage. Final decisions regarding content and gameplay had not been made.

The pack received several new graphical features. The snow furnishings were created using a technique chosen procedural generation.[40] The developers also went to great lengths to ensure that snow would appear on custom-created objects. Pools were as well updated with effects such as reflective-h2o and existent-fourth dimension shadows. The floor and walls of pools were too made customisable.[42]

Bon Voyage [edit]

2007 video game

The Sims 2: Bon Voyage
TS2 Bon Voyage.jpg
Developer(s) Maxis Redwood Shores
Publisher(s) Electronic Arts
Platform(south) Windows
macOS
Release
  • NA: September 4, 2007
  • Eu: September six, 2007
  • AU: September 6, 2007

The Sims 2: Bon Voyage is the sixth expansion pack released in The Sims 2 series of PC games. It was released released in Northward America on September four, 2007. The pack focuses on travelling, like to The Sims: Vacation. This is the last expansion pack for The Sims two to be ported to macOS.

Gameplay [edit]

There are three vacation destinations in Bon Voyage: Three Lakes (the mountain woodland), Takemizu Village (the Far E) and Twikkii Isle (the beach). The histrion tin can choose to accept a unmarried Sim, or a group on a vacation to one of these areas. While on holiday, Sims practice not have to piece of work or get to school.[43]

Each destination has its ain secret lot which tin can be found by getting a underground map. Ane of the ways a thespian can get a map is past earthworks on terrain. Players tin also create custom destinations or buy vacation homes. There are many new NPCs including ninjas, pirates, burn down dancers, local chefs, diverse hotel staff, etc. Sims tin can learn dissimilar things such as dances, massage and gestures from the locals at vacation destinations.[43]

There are also tours that Sims tin can go along. Random chance cards can be answered which make up one's mind the outcome of the tour. There are also several souvenirs that Sims tin can purchase that are unlike for each vacation destination. Afterward returning home from a successful vacation, a Sim may receive some temporary vacation bonuses, like an extra desire, or improved task performance. A less successful vacation might cause jet lag instead. An selection called "Real Estate" can be selected and the Sim can purchase a Vacation Dwelling in the destination of their choice.[43]

Ii new types of roofs are included; they are pagodas and curved edge roof. There are likewise Asian-style windows, doors and wallpaper. Some new objects include hotel theme object sets, massage table, hot springs, tropical, mountain and far east leaf, etc. The sauna, tent and hammock are new objects. There are as well several new hairstyles and clothes that include kimono, swimming gear and hula skirts. Sims may also acquire jewelry like watches, earrings, nose piercings and bracelets during Create-a-Sim and on vacation. Each vacation place gives Sims new jewelry that they tin set to their different outfits.[43]

Beaches provide a new range of Sim interactions like "comb for shells" or "build a sand castle", or fifty-fifty "become in" to swim in the ocean, and "sunbathe", which can tan or burn down the Sim. Players tin can also identify beaches at a neighborhood. Some hotels are placed on beaches.[43]

The second bachelor area is the Woodlands, which is similar to a campground. Sims may camp in a tent or stay at a wooden lodge. The Sims may also sit down around a campfire or go log riding. Sims who find a secret map may discover the undercover of Bigfoot while visiting the "hush-hush lot".[43]

The Far East allows Sims to feel Eastern culture. In the Far Due east location, Sims may play mahjong, get massages and beverage tea at special tables. Sims may even see a ninja and may learn the art of teleportation. They may see some of the locals and learn how to bow from them. A surreptitious lot is too available hither.[43]

Sims tin can accept snapshots or movies on vacation. The player may likewise walk to other lots instead of driving or calling a cab. The new radio stations from this pack include: Local music, Earth music, Large Band, and Vacation themed music. Information technology is as well possible to create hotels for Sims.[43]

FreeTime [edit]

2008 video game

The Sims 2: FreeTime
The Sims 2 - FreeTime Coverart.png
Programmer(s) Maxis Redwood Shores
Publisher(due south) Electronic Arts
Platform(s) Microsoft Windows
Release
  • EU: February 22, 2008
  • NA: February 26, 2008
  • AU: February 28, 2008
  • UK: Feb 29, 2008

The Sims two: FreeTime is the seventh expansion pack in The Sims ii video game series. With this expansion, Sims can pursue employment in five new careers including trip the light fantastic, amusement, intelligence, oceanography and architecture.

The ten hobbies included in the expansion pack are fettle, cooking, music/dance, sports, nature, science, films/literature, gaming, tinkering, and arts/crafts.[44] Every Sim is created with a predetermined "preferred" hobby which cannot be modified by the role player. While the bar is filled, the Sim is "in the zone", shown graphically as a white glow around the Sim; causing their needs to decay more slowly than usual, as to allow extra time on that hobby.

Gameplay and development [edit]

FreeTime includes a new neighborhood named Desiderata Valley. The expansion as well adds new cloak-and-dagger lots[45] and adds a special character, a Genie.[46] A gypsy will come up to the histrion's Sim business firm if the Sim is enthusiastic over a hobby or has high Lifetime Aspiration and will drop off the lamp on the actor's belongings. The Genie will grant the Sim 3 wishes though the wishes have a chance of backfiring. Once the Sim uses the 3 wishes, the Genie will disappear.

More video games are playable on Sims' computers and game consoles. All of these games are real-life EA and Maxis games, such as Spore, FIFA 08 and the so-upcoming The Sims 3. Other games such as puddle and chess also contribute to the hobby enthusiasm. Sims can also challenge each other in a video game competition in community lots. The televisions now as well feature movies that Sims can watch, which are movie clips featured in "How Do You Play?" advertizement campaign.

Hobbies [edit]

There are 10 hobbies in FreeTime. Each offers different unlockable benefits or new activities and also a pass to enter into underground lots. Doing an activity which is related to the specific hobby increases enthusiasm to that hobby. Every bit enthusiasm increases for each hobby, in that location are a number of new actions introduced to the Sim in that surface area. These rewards and benefits will stay constant for the Sim provided the hobby enthusiasm is kept high plenty to warrant them. The highest reward is to be in 'The Zone'.

The Arts & Crafts hobby centers effectually activities that are related to creating and discussing artwork, such as painting, and introduces ii new Talent Badges: Pottery and Sewing. In addition, an activity table is available allowing toddlers and children to pigment and play with blocks.

Cooking, watching cooking shows and having meals are activities related to culinary. Cuisine hobby allows Sims to unlock new foods: chips, cheese and appetizers. Moreover, Sims may now enter a food contest by submitting a dish to exist judged. Finally, a new nectar table is bachelor in buy way.

Sims can now choose the cover, championship and plot when writing a novel. Players may now choose which book for their Sim to read instead of reading a single generic book. Sims can also discuss books they have read, and a variety of films tin can now be viewed on the tv.

Other than working out, swimming or performing yoga, Sims with a loftier enough interest in Fitness can go jogging, get protein drinks out of their fridge, and use an practise bike. In addition, athletic outfits have been given a greater selection from more than than but sweatsuits and children are likewise given able-bodied wear.

Sims can now play the violin and the synthesizer as well equally the piano (and guitar, bass and drums if Academy is installed). They can too practise ballet on the ballet barre, enter trip the light fantastic contests and also teach their toddlers nursery rhymes.

Nature-loving Sims observe gardening, line-fishing, bug collecting and birdwatching interesting. If the Sim goes hiking in that location is a risk they will find an unusual bug which volition start a issues collection. This tin be hung on a wall or put on a table. When a Sim goes hiking he likewise runs the risk of being followed home past angry swarms of bees.

Science hobby items gained with FreeTime include an ant farm and new telescope interactions. Sims tin now choose to search for planets, constellations and UFOs. Sims can also cull to summon aliens. When they use this interaction as an developed or teen, they go abducted, regardless of their gender, but but adult male person Sims will get impregnated with an conflicting child.

Tinkering allows Sims to tinker various electronic devices in the business firm and also restoring a motorcar to sell it for profit. The restored auto tin can be painted to a different colour. There is also a new train set which a Sim tin decorate and design.

Secondary aspirations [edit]

FreeTime adds the ability to assign secondary aspirations to Sims, and to avail of rewards/upgrades for fulfillment of main wants filling the lifetime aspiration meter. These upgrades may exist passive, context-sensitive, and reduce the speed at which the Sim depletes mood motives.

There are four upgrades in each of four categories: Life, Work, the Sim's current Aspiration, and Secondary Aspiration, which lets the Sim choose a secondary Aspiration, and then unlocks access to that Aspiration's first iii upgrades. Sims with a secondary Aspiration volition begin to showroom Wants and Fears related to it.

Other additions [edit]

5 new career tracks and their reward objects are added with FreeTime. These are oceanographers, entertainers, architects, dancers, and intelligence agents. Oceanographers tin can earn a koi pond, entertainers can become their own star of fame, architects tin can utilise their own drafting tabular array, dancers tin can receive an improved ballet bar and intelligence agents can utilise a listening device.

The Lifetime Aspiration feature is enhanced in this expansion. Information technology is displayed as a segmented bar next to the standard Aspiration meter, and for every segment filled the player is awarded a Lifetime Aspiration Point, which they can redeem on various new abilities.

FreeTime introduces new items, including a basketball game hoop, pottery wheel, toddler activity table, modular synthesizer, hobby train table and others including new furniture for the nursery. The game also has outfits related to their hobby, for case a Cuisine Sim tin buy a dress with an frock. The sewing machine can be used past a Sim to make curtains for his or her home in colors.

Music [edit]

A new soundtrack features the Natasha Bedingfield song "Pocketful of Sunshine", and also includes artists They Might Exist Giants, and Datarock.[47] Finally, players tin can create custom radio stations for their Sims stereos (though all songs added to custom stations must be in MP3 format).

Apartment Life [edit]

2008 video game

The Sims 2: Apartment Life
TheSims2ApartmentLife.png
Developer(southward) Maxis Redwood Shores
Publisher(s) Electronic Arts
Platform(south) Microsoft Windows
Release
  • NA: August 25, 2008
  • AU: Baronial 28, 2008
  • European union: Baronial 29, 2008

The Sims ii: Apartment Life is the eighth and final expansion pack for The Sims 2, released in N America on August 25, 2008. A flyer included in subsequently copies of some packs announced Apartment Life. Magic is re-introduced to the franchise, as well every bit new features like Sims' relationships with neighbors inhabiting the same flat edifice, interacting with an NPC landlord, a new reputation organisation, and new activities for publicly accessible lots.[48]

Pre-orders began on August 27, 2008, via Origin.[49] A spin-off of Apartment Life and Pets, The Sims 2: Flat Pets was released for Nintendo DS on August 26, 2008.

Gameplay [edit]

Belladonna Cove [edit]

Flat Life adds a new neighborhood named Belladonna Cove, inspired by New York Metropolis. It features many apartments, and San Francisco's Painted Ladies townhouses. Other buildings in this neighborhood include a trailer park, libraries, coffee shops, and grocery stores in improver to several parks.[50] Several of these lots showcase major gameplay elements not available in previous expansions or the core game. When there is a family living in an apartment building, at that place will be a green flat icon over the firm.

Apartment Life adds several social interactions for Sims. Children have new special interactions to use with their peers, as practise toddlers. Parents and teenagers tin can now also play "Peekaboo" with toddlers. Sims of anile Child and up can participate in the "Archetype Dance" or "Jump Rope".

Flat Life besides lets Sims live in apartments in depression or high-rent districts, and allows up to four user-controllable families within an apartment building. The thespian also has the option to look for roommates whom the player tin can cull, but non control. When the histrion reviews potential roommates the player is given a basic personality to help the player decide which roommate would best suit. Though roommates cannot be controlled, the player tin view a calibration that tells the player how satisfied they are.

Magic [edit]

Apartment Life lets Sims become Witches (female) or Warlocks (male), similar to The Sims: Makin' Magic. While playing as a magical being, Sims may cull to exist Infallibly Good, Good, Nice, Neutral, Mean, Evil or Atrociously Evil, each of which has a unique costume. A sim may become a witch or warlock by edifice a strong relationship with an NPC magic user until the selection to request the transformation becomes available.

Witches/Warlocks may utilize various magical objects, including brooms and cauldrons. Spells may be bandage by using specific ingredients (i.e. Mystic Dust, Dragon Scales, Eye of Newt, Vipers Essence, Crystallized Moonbeams, and the Essence of Light). These ingredients may be obtained in any of three ways: produced in a cauldron, purchased from a Witch/Warlock NPC, or purchased at the surreptitious Witch/Warlock lots.[fifty]

A grapheme's alignment depends entirely on the alignment of the spells that they cast. A good spell will move the witch or warlock towards the "Infallibly Good" end, while an evil spell will push the caster towards the "Atrociously Evil" side. Spell availability is determined by the caster's magic skill level and alignment. The most potent powers of good and evil (such as Throne creation, zombification, revivification) are reserved exclusively for witches and warlocks on the extreme ends of the skillful or evil alignments. A Sim's initial alignment depends on the alignment of the witch or warlock who initiated them into the magical mysteries.

Witches/Warlocks can use sure spells and magic according to what order of magic they use. Evil magic users can light fires, cause sickness, and fifty-fifty bring zombies to life. Good magic users are able to create happiness, put out fires, and bring the dead dorsum to life. Good and Evil magic users can each build a "Throne of Light" and "Throne of Darkness" respectively.

All Witches/Warlocks can create potions and cast "neutral" spells that allow them to teleport, freeze time, and utilise a spell or potion that turns them back into humans. Players with both Pets and Apartment Life will be able to have witch's spectral cats. Fifty-fifty if the player does not have Pets, 'lap dogs' are available for buy in buy manner.

Other new additions [edit]

Apartment Life adds a number of playground objects, including a jungle gym, playground slide, merry-get-round, and monkey bars. New furniture items include a White potato bed, open mic stand, pause dancing mat, trash chute, apartment mailboxes, vibrating bed, vending machines, witch-themed furnishings, in addition to new Idiot box sets and a big fish tank.

Build style adds new types of objects and tools, such as spiral stairs, a new elevator (in add-on to all elevators previously included in Open for Business organisation), congenital-in wardrobes, visible ceilings, heating and cooling windows every bit well equally new wall, flooring, garage door, and door styles.[fifty] New modes of send bachelor are helicopters and witch brooms.

While the Sims are living in an apartment, equally with university dorms, they will only be able to change the floors and wallpaper within the apartment, too as place miscellaneous Build Mode objects like marble columns. Also new with Apartment Life is the ceiling. A new 45-caste angle view in build mode will make it possible to view the Sims' ceiling which can be covered in the floor tile of the player's pick.

New NPCs include butlers, landlords, roommates, and NPC neighbors. When players move playable Sims into an flat, NPC characters will motion into the other apartments if the player doesn't motion other Sims into them.

There is now a new meter called the reputation meter, which shows how loftier the reputation of a Sim is, the more friendly the Sim is with others, the higher it goes. Every bit the meter increases, the role player gains rewards which assist them with their occupation, aspiration, and living.

See also [edit]

  • Stuff packs for The Sims two

References [edit]

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Source: https://en.wikipedia.org/wiki/Expansion_packs_for_The_Sims_2

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